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"What I'm trying to say is that once we arrive, you'll have to provide us with some suitable building materials," Rod said.
“That’s easy to say. So, do you plan to trade using space magic ships or rare metals? If we only provide building materials, we’ll offer at least 50 tons of rare metals, and 5 magic ships.”
“Two magic ships, or about 20 tons of rare metals, of which at least 2 tons belong to the diamond people,” Rhodes said.
When bargaining with goblins, you have to cut the price in half and then lower it further. However, Rhodes will not lose out no matter what, because these two items are renewable resources in his possession.
“You certainly know how to do business, Lord Rhodes. You should check your lineage; you might have goblin ancestors,” Grizby said with a smile.
“Oh! That’s probably unlikely. My skin doesn’t look green at all, and I’m quite tall,” Rod said with a smile.
I'm a pure Earthling! I have absolutely no goblin blood.
"You're really funny, but humor is humor, friendship is friendship, and business is business. There are some things we can't compromise on."
30 tons of rare anti-magic metal, of which 3 tons belong to the diamond people, or three space magic ships.
Don't rush to refuse. Listen to our terms. After you arrive safely in Kalimdor, find a suitable location yourself, and we can deliver the building materials to your door.
"I guarantee that you can build your new homes as soon as possible, and I will also kindly provide a batch of food. Furthermore, I assure you that all building materials will be of the highest quality, and there will be no shortcuts," Grizby said with a smile to Rhodes.
After thinking for a moment, Rhodes nodded, feigning great reluctance.
“Very well, Lord Grisby, your astute negotiation skills have successfully persuaded me. I am willing to accept your price in exchange for two space magic ships.”
I also have ten tons of rare anti-magic metal to trade with you, but I can only deliver them to you after we reach Kalimdor.
"No problem, it's a pleasure to work with you, Mr. Rhodes, or rather, Regent Rhodes."
"A pleasant cooperation, Your Highness, in the future."
He shook hands with the old goblin in front of him. It would be worse than killing them if he didn't let these little guys bargain.
Moreover, there are skills to doing business. Sometimes, showing a pained and regretful expression can make the other party feel that they have not suffered a loss.
After all, Rhodes is getting something for free. One only requires mana and the other only requires some wood and system gold, but he is currently earning 4,500 gold units every day and has no shortage of them.
"Haha, you're quite the smooth talker, Your Excellency Rhodes. But I'm quite old now, and I would have been very pleased to hear that when I was younger."
"By the way, Lord Rhodes, we have now acquired 20 magic airships, all fully fueled and ready to depart at any time. When do you plan to leave?" Grisby asked.
This time, he had already completed the task of trading with the King of Qin. As long as this transaction could be successfully completed, he would be in charge of the entire Eastern Kingdom and even the Rhodes trade route in the future.
Honestly, he might actually be one step closer to becoming a trade prince.
“Then let’s set off tomorrow. I need some time to pack. We’ll head to Kalimdor tomorrow,” Rhodes said, nodding to the goblin in front of him.
“Okay, then we’ll stay here tonight. We don’t plan to leave anyway. Today is a good day to install the grappling hook and suspend your magic ship under our airship,” Grizby said.
Rhodes smiled and nodded, then introduced the goblin representative to Princess Calia, as well as Uther and the sorceress Jaina.
The two sides had a friendly exchange, and then, with the help of their goblin engineers and human militia, began to install grappling hooks to suspend the five magic ships beneath the goblin airships.
After witnessing the installation work, some civilians felt that such a voyage was not safe and raised objections to Her Highness, indicating that they were willing to travel later by ship.
However, Rhodes repeatedly assured everyone that the goblin airships were absolutely safe, which dispelled all doubts. Apart from Rhodes' five magical ships, the other Alliance ships would be escorted to Kalimdor by a Kul Tiran naval commander.
They will set off a few days later, carrying some refugees from Stromgarde and other regions of Lordaeron.
After arranging everything, Rhodes returned to his tent to rest, while Princess Calia and Uther supervised the work of the goblins and militia.
They need to ensure their safety when they depart tomorrow, because they'll be flying in the air, and if anything happens, there's absolutely no chance of survival.
It's estimated that only Rhodes has one, since the kid has a flying mount. With the humans and goblins busy at work, the five magic ships were quickly secured.
A lavish feast was held in the camp as all the people prepared to bid farewell to their homes and travel to another continent.
After returning to his tent, Rhodes lay on his bed and brought up his resource interface. He had obtained a large amount of wild resources during his raid on Arthas to save Uther.
With the wood and ore accumulated over the past few days, Rhodes is now able to upgrade his magic guild to level 3.
A level 3 magic guild can add three usable spells. Previously, Rhodes didn't have the Elementary Wisdom Tree, so he couldn't learn them, but now it's different.
In the system coordinates, Rhode directly chose to build a level 3 magic guild, and with the remaining resources, he planned to build a lich's tomb tomorrow.
We need to expedite the upgrades to future unit types, even if we don't recruit them yet, we can still build up our forces. In the future, Rhodes plans to hand over all these undead units to Commander Stanker.
Undead units are kept secret on my side, and I don't know when a new city will be discovered, preferably a Tower City or an Elemental City. Both of these cities have treasure shops, and their units are very suitable for me to use right now.
A level 3 magic guild requires 1000 gold units, 5 wood units, 5 ore units, and 6 units of each of the other four rare resources.
The tombs of lich priests and other special buildings require 2000 units of gold, ten ores, and ten sulfur. These two special buildings completely depleted Rhodes' rare resources.
However, after building the tomb, the Dark Temple, which can summon Dark Knights, is also unlocked. The construction conditions for the Dark Temple are relatively simple, requiring only 6000 units of gold, 10 units of wood, and 10 units of stone ore.
It doesn't require any other resources, and the construction order is very smooth, unlike the Tower Clan which is a pain and has a traitorous mage.
After the Magic Guild was completed, Rhode immediately went inside to visit it, and three spells appeared within.
Chapter 108 Spirit Gathering Technique, Laying Landmines, and Imminent Disaster
The first is the Undead's signature Spirit Gathering Spell, a very simple and straightforward magic whose function is to resurrect undead creatures.
This magic is specifically designed for use against undead forces and is highly practical; it should be the same in the world of Azeroth.
Because it only appears in the magic towers of the Oni race, and is only a level 3 spell, the chances of Oni heroes learning it are very high.
Furthermore, it can permanently revive undead troops without requiring earth-type skills. If used properly, it can minimize casualties for your troops, making it incredibly satisfying to fight enemies.
If you suffer fewer casualties in battle, you can save a lot of trouble. Moreover, if you fight with the Ghost Clan troops, their skeleton soldiers will increase in number. You can improve the strength of your army by constantly fighting. You will feel very relaxed during long battles.
Rhodes now possesses intermediate earth magic, which greatly enhances this skill.
No skill bonus, consumes 15 mana, resurrects selected friendly undead unit, the resurrected health points are (strength × 50) + 30 health.
Basic Earth Magic: This skill's cost is reduced to 12 mana points; otherwise, it's the same as having no skill.
Intermediate Earth Magic, consumes 12 mana points, and also multiplies Strength by 50, but restores 60 health.
With his current strength and moderate earth magic, he can revive 460 undead units at once; even a ghost dragon could revive two and a half of them.
The Black Knight revived three enemies instantly, which was quite effective.
Advanced Earth Magic: Revives a selected friendly undead unit. The revived unit's health points are (Strength x 50) + 160.
The Spirit Gathering Technique is quite practical. If Sciark could learn this move, it would definitely be very effective.
However, Qiang Ge is still with the Lich King and doesn't have time to visit the Magic Guild.
Moreover, even if they could come over, they wouldn't have the basic Wisdom spell or the level 3 magic skill. Right now, only he and Master So are capable of learning this skill.
Or you could buy another Undead hero. Rhodes has had quite a few heroes appear in his tavern recently, but none of them are particularly representative.
Rhodes plans to wait until he has a second city, or until he has a highly representative hero with powerful special abilities, before considering further action.
In addition to the Spirit Gathering Technique, Rhodes also acquired two other spells: the ability to plant landmines and the ability to bring about great calamity.
The spell of laying landmines has very limited use in the game; its damage is only slightly higher than that of a fireball.
However, it requires someone to step on it. This move is actually not as useful as the Fire Wall, but it's quite fun to use to trick the computer.
In reality, these landmines won't actually appear.
Furthermore, Rhodes believed that this spell, if used in conjunction with the Fiery Wall, would have a very good defensive effect.
The Fiery Wall will scald you, then a landmine will explode on you, and you'll basically lose one life.
Laying landmines, without the aid of fire magic skills, consumes 18 magic points and can place 4 landmines, each dealing (strength x 10) + 25 damage.
With basic fire magic buff, mana cost is reduced by 3 points. Otherwise, it is the same as without skills. With intermediate fire magic buff, 6 landmines are placed, each dealing (strength x 10) + 50 damage, increasing the number and power of landmines.
With the enhancement of advanced fire magic, it can place 8 landmines, each dealing (Strength x 10) + 100 damage.
This move deals considerable damage and is excellent for ambushing opponents; it's also very useful for setting up the battlefield in advance.
After all, reality is not like the battlefield of Heroes of Might and Magic. If landmines could be laid in advance, it would be much more convenient. In reality, these things are permanent if they are not triggered.
Another magical calamity is imminent, also belonging to the fire element. This spell reduces the enemy's luck stat.
Since there is no negative luck mechanic, this magic is useless in the main game.
It's the kind of thing where once you get the magic tower, you immediately have to reload and start over. It's a useless, pathetic magic.
However, things are different in reality. Previously, his own god and monster master had used his opposite magic, the God of Luck.
This move was incredibly effective for Rhodes! The concept of luck was enhanced, as anyone who has used it knows.
However, if your luck is diminished, that's not a good thing. It's the kind of situation where you stumble while walking or get food stuck in your teeth while drinking water.
Rhodes thought that if the entire enemy force were hit by this move, the mage units might all fall silent while casting spells.
Melee troops might collectively fall off their horses during a charge, or their attacks might miss their mark.
All of these are possible. Luck is a conceptual thing, something intangible, and it might even enhance one's ability to learn magic.
Rhodes was somewhat looking forward to the effects of learning the God of Luck in the future.
Disaster looms, and there are no fire magic skills available.
Consumes 12 mana points, reduces the luck of the selected enemy unit by 1 point, and the effect lasts for the number of turns the unit is powered.
Basic Fire Magic: Reduces magic power by 3 points. Intermediate Fire Magic: Reduces the luck of the selected enemy unit by 2 points. Advanced Fire Magic: Reduces the luck of all enemy units by 2 points. The effect lasts for the number of turns the target is affected.
This is another extraordinary group imitation that is not limited to a single unit, but rather all enemy forces, all facing imminent disaster. Just thinking about it is awesome!
Just as Rhodes was happily studying his three rare spells, their curtains were pulled open, and Uther walked in; it was already late at night.
"How is it? Has Lord Uther finished his work outside?" Rhodes immediately sat up and asked upon seeing that the visitor was Uther.
"Rhodes is almost done with the work. Most of the workers and residents have already moved all their belongings over."
Some people have already slept on the boat, waiting for us to set off early tomorrow morning.
"That's good. Lord Uther, it's so late. Is there anything I can help you with?" Rhodes nodded and said.
Uther must have something to ask me.
“I do have something to ask you, Rhodes. Do you remember your Golden Man’s anti-magic metal and the Diamond Man’s anti-magic diamond?”
Didn't I suggest to you before that we could incorporate it into weapons? The Wildhammer Dwarves have arrived these past few days.
There are quite a few master forgers among them. I wonder if we should give it a try? The dwarves are very interested in this wear-resistant metal.
"As for the other type of diamond, I think you could consult the high elves for some gem processing and setting, since they're quite skilled in that area," Uther said, sitting down next to Rhodes and stating his purpose.
The wear-resistant metal produced by the Golden Men can be used to forge weapons or armor, but the diamonds from the Diamond Men cannot be refined into metal.
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